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In this tutorial you'll learn to give an object two different materials, and to create bump mapping effects. I assume you have the basic modeling skills (creating objects, scaling, translating) and are familiar with the Blender interface. This is my first tutorial and any comments (including ones considering my English) are most welcome at matveim@hotmail.com |
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We'll start off by
creating a Cube in the middle of the scene. Still in editmode, scale it 3
times. |

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Create
a new material. |

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MATERIAL INDICES |
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You will notice
that the first material now has two users. That is due the fact that both of
the indices are considered users. |

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To see more clearly what we have achieved open up the MaterialButtons and change the color of Material.001. Push the "z" button on your keyboard and rotate the view to watch the results. |

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Now we'll make the
"Material" the same color as "Material.001". Open up the
EditButtons and select the first index. Go back to the MaterialButtons, and
turn the color to blue also. Now the cube is evenly coloured. |

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Now
don't get confused: "Material" is the owner of "Tex.001"
while "Material.001" is the owner of " |

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Open
up the MaterialButtons. Turn the |

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Open
up the EditButtons and select the second material index. Go back to the
TextureButtons and make " |