|
For those of you who don't
know a Sprite is a 2D image/Set of images used in games rather than a 3D
charecter. Sprites were really big from the late 80's to the mid ninties at
which time 3D acceleration was Introduced, and systems could now manage fully
3D charectors. So why use sprites you ask well alot of games dont need fully
3D charectors prefering speed over looks (saying this sprites can look very
nice if you make them properly). Any way this isnt a why should I use sprites
tutorial it presumes that you know they are what you want to use in your
project |
|
Step 2: The Camera. |
|
|
|
Your camera angle should look
something like this depending on what game you are using |
|
|
|
Sorry, but I couldn't get the annimation, but originally, she was annimated |