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3:)The Material
1-a:)Before go material window,Select it and press
F9 and press 'UV Orco'(to do UV Mapping)
1-b:)Press F5,then create a brand new texture for it and name it something
like hair001.
1-c:)Press the"ZTransp"Button,"Col"Button,"Hard"Button,"Alpha"Button,"Mul"Button.
Set the "Spec"slider
2.000,"Ref"slider 1.000 "Hard"slider
38 "Emit"slider 0.345.
1-d:)Now press F6 for the Textures You can make you
own which is TGA with alpha channel.
Press"UseAlpha"Button.
TGA image:
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