|
Purpose of this Tutorial:
This tutorial is meant to explain in consecutive steps exactly how to take
one of your really neat 2D images you created in a program such as GIMP and
attach it to an object you will create in Blender (in this case you will
create a plane).
I have chosen to demonstrate using a plane as it is a simple object that will
illustrate the methods involved. Once you have mastered this procedure, it is
not too difficult to add objects to produce more complex final rendered
images.
How to Prepare:
There are two or three tutorials that if you go through them before you
attempt this one, you will have a greater understanding of what you are
doing. (I know 'cause they are the tutorials that helped me do this image
attachment thing :-) My tutorial "Attaching an Image File to an
Object" stands on it's own, however it is written to complement the
tutes listed just following.
The tutorials can be found at:
http://www.blendermania.com/tutbook/interface.php3
(this is a run through the basic Blender interface by Vincent Stoessel)
http://www.blendermania.com/tutorials/tutor/xaymaca/objects1.php3
(this is a quickstart howto with blender also by Vincent Stoessel)
http://jmsoler.free.fr/didacticiel/blender/tutor/texture_plaq.htm
(this is the subject of my tutorial, it is written in French by jean-michel
soler, you may find it helpful, I did)
Ladies and Gentlemen, time to start your engines:
Open up Blender, (just move the mouse a bit and the Blender Flypage will
evaporate) and you will be looking at the default window arrangement that you
saw in "The basic Blender interface by Vincent Stoessel". For this
tute (tutorial) we will actually start with the default square plane in the
middle of your "3D window".
Note on usuage of capital letters:
I am using capital letters to denote which key on your keyboard to punch. If
one should use the "SHIFT" key in conjunction with that letter key
it will be designated like this: SHIFT A KEY for example, otherwise A KEY
means hit just the one key, the A KEY.
Note on active window input:
Make sure your cursor is inside the window (for example the 3D window) before
you feed input as the presence of the cursor makes it the active window.
Let's go!
Note: to scale, put the cursor very near an edge of the plane.
1) Hit your S KEY to scale the plane.
You will notice that by moving your mouse cursor you can control the size of
the plane. Enlarge the plane until it is almost but not quite touching the
camera. (The camera is that little triangle in the 3D window) Left mouse
click to complete the sizing action.
|