Creating a nice ocean view
by Vincent Stoessel

This tutorial will show you a way to create really
nice ocean views and seascapes.
As always I start out with my default scene below.
First, select the plane and go to the MaterialButtons (F5).
Create a new material. Next go to the Texture buttons (F6)
and create a new texture.



With the plane selected go to the texture button (F6)
select stucci as your texture. descrease the noise size
aand increase the turbulence until you see clear patterns in
the texture preview window like so:



The reason that we are using a stuuci texture is that is
produces a nice wavy liquid bumbmap. Now we go back the
materials button to let the material know to use this texture as a
bump map and not just a flat repeating texture. On the right
you will see a group of buttons that include a button called
"nor
" select it and unselect the "col." These button map
texture to various parts of the mesh. Bump map get their
3D appearence affecting the "normals" of a mesh, thus we
chose to output the texture to the "nor" button. 2 more things
to change in this window. A right of the center you will
a row of buttons reading Glob,Orco,Stick...etc. Select
Glob. Also go over 2 columns to the right and adjust the sizeX
button to a number between .40 and .60.



You should now be able to render something like the image
below. Now you will want to change the color of the lamp's light
to an orange-yello color to imitate the sun's color. Also
change the color of the plane to a more realistic blue-greenish
color. Try different skies as well.



You might end up with something like the image below.
It would be nice to add a setting sun and a glowing horizon
to this picture, but you can do that part yourself or wait
for my next tutorial.
Later.