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The reason that we are using a stuuci texture is that is
produces a nice wavy liquid bumbmap. Now we go back the
materials button to let the material know to use this texture as a
bump map and not just a flat repeating texture. On the right
you will see a group of buttons that include a button called
"nor" select it and unselect the "col." These
button map
texture to various parts of the mesh. Bump map get their
3D appearence affecting the "normals" of a mesh, thus we
chose to output the texture to the "nor" button. 2 more things
to change in this window. A right of the center you will
a row of buttons reading Glob,Orco,Stick...etc.
Select
Glob. Also go over 2 columns to the right and adjust the sizeX
button to a number between .40 and .60.
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