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One of Blender's powerful features is its ability to quickly create beveled
objects from simple curves. However, the real power (IMHO) lies in the BevOb
button, which allows you to use another object to define the shape of the
bevel. Through this tutorial, we will explore just a few of the possible uses
for this technique, and hopefully give you some ideas on how you can use
curves and bevels in your projects.
First we'll create an object with Blender's default bevel. With an empty
screen, add a Bezier Circle
in the top view, and TAB out of Edit mode once it appears. Switch to the
front view and press F9 to bring up the Edit Buttons. The default bevels are
controlled by two buttons: Ext2 and BevResol. You might include Ext1 in that
list as well, but that simply controls the extrusion depth of the curve. Ext2
is the depth of the bevel, which is added on top of the extrusion, and
BevResol controls the resolution, or smoothness, of the bevel. The following
are some examples using various bevel settings:
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