| 1.) In TopView (Pad7) delete default plane. Add a CurveCircle (Shift+A, Curve->Cirlce) |

| 2.) In EditMode (TAB), Subdivide (W->Subdivide) the curve several
times, move around the bezier-points (hit TAB-TAB regulary, this creates
some kind of undo-buffer in case you make any mistakes) until the circle
looks as shown in the image. You have to play around a little to get the proper shape. Best thing is you have a real fork at hand for reference. |
| 3.) Hit F9. Set Ext1 to ~0.1 and Ext2 to ~0.25. This will bevel your
curve |
| 4.) Hit ALT+C and Enter to convert your curve to a mesh
|
| 5.) Place the 3DCursor at your mesh's center (SHIFT+S, Curs->Sel)
|
| 6.) In SideView (Pad3), add a lattice. Increase the value for U until
the lattice is about the same length as the flat fork.
|

| 7.) Hit TAB. Select the lattice's points closest to the fork's teeth.
Rotate/grab/whatever the selected points.
|

| 8.) Out of EditMode, parent the lattice to the fork. (Select fork,
SHIFT-select Lattice, CTRL-P, Enter) |
| 9.) Select the deformed fork, hit SHIFT-CTRL-A to apply the
deformation to the fork. Delete the lattice. Now your fork should look
like this: |
