
|
Eventually the cube will fade way completely like this: |

|
the 0 key on the numberpad. I setup my user defaults to have a simple plane and lamp in place. You can make changes to blender and save the defaults by pressing ctrl-u. Here's a tip for telling up from down; the 1 key on the number pad will give you a front view, the 7 key will give a top view and 3 will give you a side view. Here is what blender looks like when I start up. |
|
already have one. What I like to next is turn on some sky. Check out these sky settings. |
|
already have one. What I like to next is turn on some sky. Check out these sky settings. |
|
edit the meshes individual vertices. But that's another tutorial, so hit TAB to get out of edit mode.Now drag the cube a little to the left. Click on the example below < |
|
frames by using the directional keys on the keyboard. Make sure the frame counter says one. with your cursor in the 3D window type the letter "i" as in insert. You will get a pop-up with different tracking options. Do locrot. which is location and rotation. This will insert a keyframe with those parameters into the animation system. Next, increment the frame count to somewhere near 73. Drag the cube to right of the view like below.< |
|
blender will create all the necessary result frames between 1 and 73 automagically. Very cool. Do a quick render to maker sure everything is ok. Next you will want to go to the renderwindow and set the animation start/end buttons to 1 and 73 respectivly. By default 250 frames get animated but this is only a 73 frame animation. Next select the ham-x image format.This is a nice lightweight format for producing test animations. hit the animate button. if you get an error, make sure that you assingned a valid directory for the output the animation files. after all the frames are rendered, hit the play button and watch your work. You can also get a preview in the 3D window by hitting ALT-A while the cursor is in that window. Shift-ALT-a animates all the the visible windows. Now your like, "cool, I make something
move!" Now let's make something
dissappear. |

|
Move back to frame one in the 3D window. Give that cube some color. Below are the settings i used. Once you've found a color you like with the cursor over the material buttons, hit the "i" key again. Now you have a different pop-up asking what material properties you want to track. Just choose alpha for this lesson. |
|
Increment to frame 73 again. Select the Ztrans button. Also slide the alpha setting to 0.00. The sample should now clear like mine below. Over the materials window, hit "i" again. Are you sensing a pattern yet? Again select "alpha". Next go to the renderwindow and once again hit animate. After the rendering process, you should be plaing an animation where the colored box moves from left to right and fades away as it moves. < |
|
oversampling buttons (OSA). I hope this has been helpful. |

|
|